vieWTerra Databases Integration Tool
Thanks to vieWTerra's powerful Databases Integration Tool
users can very quickly and easily integrate more accurate data in Geotiff
format (down to 90 cm, integration of higher definition is currently
work-in-progress). It therefore allows users to obtain high fidely 3D
landscapes built from real-world geospatial data in a couple of minutes only,
depending on the size of area and the accuracy of the data integrated.
The
key asset of the vieWTerra Databases Integration Tool is that it does not
have to obey to the traditional size limitations of other virtual world
builders. It enables users to inject Imagery and DEM data from available
sources or their own datasets to generate truly massive and accurate
landscapes on their own in a very short time, and this at any location on
the entire surface of the Earth. Another asset of the Databases Integration
Tool is that users can immediately assess the visual quality of the 3D
landscape they have just loaded in higher resolution through the bottom
window of the Databases Integration Tool, prior to checking the result in
the vieWTerra Viewer.
Key features:
• Geotiff format direct import; Multi-resolution formats easily supported
via conversion to Geotiff
• Data management in various layers
• No limit to the scale of areas and projects treated
• 2D and 3D view selectable windows
• Fast level of detail calculations
• Automatic calculations between different resolutions
• Generation of areas in a very short time: e.g. 150000 km2 at a 90 m
resolution for the DEM and 30 m for the Imagery in less than 1 min
• Highly efficient data compression
• Immediate pre-vizualisation of the data which have just been integrated, without needing to launch the vieWTerra 3D real-time Viewer
The Databases Integration Tool, a basic step-by-step overview:
1) import DEM and/or Imagery file(s) in Geotiff format thanks to the browser
files: files are georeferenced and data automatically apply to the
corresponding area on the Planet
2) select the area to be generated with the mouse cursor into the top window
3) generate the area: immediate visual appraisal of the terrains
created and real-time 3D visit already possible through the bottom window
interface of the Databases Integration Tool itself (the visuals offered being however slightly
less refined than through the vieWTerra 3D Viewer, since these will not include
dynamic shadows for instance)
vieWTerra Editor Tool
Thanks to vieWTerra's very user-friendly Editor Tool and the
dynamic controls embedded into the Viewer, various scenarios can be quickly
implemented, dynamically changed and recorded.
With the Editor Tool, users create their own scenes in a particularly
intuitive manner, in real-time and directly into the 3D Viewer, for an
immediate appraisal of the scenes created and great ease of construction.
Without resorting to any programming skills, they can choose among the 400+
3D models offered by the vieWTerra Bank of objects coming along the Editor Tool to rapidly
customize scenes through drag and drop, painting, and other automatic
functions, so as to instantly change the type of ground, plant or remove
vegetation, add rivers and lakes, build roads, railways, whole cities, etc,
and this under any time of day/year and under any type of weather
conditions. Each new 3D model placed in the scene is automatically affected
by its dynamic environment (it will cast a shadow according to the time of
day or be covered with snow under snowy conditions, etc).
Users may also import their own 3D objects in .3DS format with their own
objects textures in .TGA format via a scripting function directly in the
runtime or via the vieWTerra SDK/libraries. Of course, depending on the
user's choice to use realistic objects or not, the scenes rendered will
possess the "look and feel" of real-world environments or be totally
imaginary. The vieWTerra Bank of Objects includes dozens of 3D static or
partly animated realistic items like various tree species, roads, houses,
buildings, bridges, roadsigns, traffic lights, windmills, powerlines, pipes
etc. The degree of realism can be pushed higher by placing the right type of
buildings/objects at their real-world location, visible from the Imagery depending on the accuracy of the area chosen.
Main features:
• Easy positioning of objects and editing of terrains in real-time, directly
into the 3D view
• Real-time visualization of changes
• Complex scenes building with dynamic shadows and weather automatically
impacting objects
• 3DS format import supported via the 3D Objects Integrator or the SDK/libraries
• Automatic adaptation of buildings/objects to uneven ground
• Automatic snapping to objects and attaching objects to one another (road
portions, railways, power lines, fences, walls, ski-lifts, pipes...)
• Automatic correction of river courses (by painting water only in river
beds according to elevation)
• Automatic removal of vegetation on the roads (work-in-progress)
• Real-time terraforming of the terrain according to contour lines (work-in-progress)
• Rapid scenario creation by combining with the dynamic user-controllable
objects embedded in the 3D Viewer
• Easy saving of scene modifications and recording of videos
The Editor Tool, a basic step-by-step overview :
1) select the area to be edited (a 2x2 km2 area)
2) choose among the 70 different types of ground and vegetation cover
3) choose between two brushes resolution
4) edit the terrain/water surfaces in real-time directly into the 3D Viewer
by painting/erasing
5) populate the scenery with 3D objects/architectural elements/additional
separate vegetation models from the 400+ Bank of Objects via drag and drop
clicks
5) rotate/duplicate models/change their size/automatically align or attach
them to one another
6) save the scene created or partially/totally erase it
for quick changes, and instantly record these modifications
7) shoot various scenarios with controllable entities, under any possible
camera angle and various weather/lighting conditions via the additional
control windows embedded in the 3D Viewer
8) share your creation on-line with other users, who will be able to view
your scene instantly, as soon as it is saved